
If you are able to get that every 5 or 10 seconds, especially when running with something like a squirts necklace where you are likely to suffer massive damage up front, rather than spaced over time, being able to immediately rebound from that damage consistently can make your GRifts a lot smoother. At 25,000 strength, the Templar’s Heal ability heals for about 425k health. If you are playing a glass canon class solo, the benefit of Templar heal is substantial. This is a 66% CDR from the already 15 second Heal CD while using the relic, and confirms the data from the previous tests. This further reduced the CD of the Heal ability to approximately 5 seconds. I also performed a 100% gear CDR test using a 50% all-skill CDR relic, to see if there was any benefit. The relationship between Heal CD Time in seconds as a function of Bonus %CDR from gear seems to follow an inverse square curve, with 10 seconds being the lower boundary at 100% bonus CDR. While I did not keep track of the data between 66% and 100% CDR gear, I did test it, and can confirm that the effective CD of Heal did decrease between these CDR points.



Since there was almost no information from Blizzard regarding how Cooldown Reduction (CDR) works in the new follower system, I decided to do some experimenting to better understand how CDR works on followers.įirst, the information already discovered amongst the community:
